- Home Alone Anomalies anomalies list groups every warning sign into six evidence categories.
- Anomalies appear on visitors, cameras, voices, and the house itself — never trust one detail alone.
- Night vision is the key tool: some anomalies are invisible at the door but obvious on camera.
- Correct decision rule: open only for confirmed normal visitors; keep the door closed when any evidence contradicts.
- Update your baseline often: new visitors and anomaly types are added in frequent patches.
How the Anomalies List Works
In Home Alone Anomalies, you are alone at home while visitors knock at your door through the night. Your job is to check the cameras, listen to the visitor, inspect the house, and decide whether to open the door. The anomalies list below organizes every type of warning sign you can encounter, sorted by where the evidence appears.
This classification follows the game's core investigation loop: appearance, sound, night-vision camera, normal camera, room state, and the area outside the door. You can play it on the official Roblox page, which supports up to 18 players per server.
Video Highlights:
- Shows the full range of anomalous visitors and their trigger moments
- Demonstrates jump scares tied to specific anomaly types
- Compares normal and anomalous behavior side by side
Treat this list as a checklist, not a memory test. During a real night, confirm each category in order before deciding — the game is designed to punish players who judge from a single glance.
Full Anomalies List by Evidence Type
The table below is the master anomalies list. Each row describes where the anomaly shows up, what it looks like, and the recommended response.
| Anomaly Type | Where It Appears | Warning Signs | Recommended Action |
|---|---|---|---|
| Visual anomaly | Visitor at the door | Distorted face, wrong proportions, impossible posture, unusual silhouette | Keep door closed, confirm on camera |
| Audio anomaly | Visitor speech | Distorted, repetitive, delayed, or identity-mismatched voice | Do not open until explained |
| Night-vision anomaly | Night-vision camera | Hidden detail visible only in night-vision view | Refuse the visitor |
| Camera-only anomaly | Normal camera | Abnormality not visible when viewed directly | Trust the camera, keep closed |
| House-state anomaly | Rooms and objects | Moved furniture, missing items, unexpected movement | Treat as supporting evidence, investigate |
| Exterior anomaly | Outside the door | Unusual shadows, objects, environmental changes | Keep door closed until resolved |
A visitor can look completely normal at the door and still be an anomaly. The camera-only category exists precisely because direct inspection is not sufficient evidence on its own.
Visitor Status Comparison
Every visitor in the game falls into one of four identification states. This comparison shows how the same evidence categories produce different conclusions.
| Visitor Status | Appearance | Voice | Camera Check | Decision |
|---|---|---|---|---|
| Normal visitor | Consistent, human details | Natural, matches identity | Clean in both views | Open after full check |
| Suspicious visitor | Unusual feature or movement | Altered or inconsistent | Reveals supporting detail | Keep closed |
| Unidentified visitor | Cannot be matched to a known profile | Identity unconfirmed | Inconclusive | Wait and re-inspect |
| Camera-revealed anomaly | May appear normal | Little useful evidence | Clear abnormality in one view | Follow camera, refuse |
Visual Anomaly
- Warning level: High
- Face, body, or silhouette distortion
- Confirm with both camera modes
- Never open on a distorted figure
Audio Anomaly
- Warning level: Medium-High
- Repetition, delay, or distortion
- Compare voice with appearance
- Re-listen before deciding
Environmental Anomaly
- Warning level: Medium
- Room or exterior changes
- Supporting evidence, not standalone
- Cross-check with camera sweep
Prioritize clear movement, impossible placement, and major environmental changes over minor visual differences. Rechecking the same location across multiple sweeps separates real anomalies from false alarms.
Step-by-Step: Verifying an Anomaly
Use this routine every time someone knocks. It works for both new players and veterans running long nights.
Pause and check visuals first
Stop any chore you are doing. Look at the visitor through the available view and scan the face, body, posture, and movement for anything that does not match a normal person.
Listen to the voice
Compare what the visitor says with how they look. Flag distorted, repetitive, delayed, or identity-mismatched speech as an audio anomaly.
Run both camera views
Switch to the normal camera, then night vision. Some anomalies only appear in one mode. Compare the doorway scene against the remembered normal state of the house.
Sweep the rooms and exterior
Check whether furniture, objects, lighting, or the area outside the door changed. A house-state change that coincides with the visit is supporting anomaly evidence.
Decide with the full picture
Open only when appearance, voice, camera, and environment are all consistent. If any category contradicts the others or evidence is missing, keep the door closed and return to monitoring.
Uncertainty is a reason to refuse, not a reason to open. Waiting costs you nothing; a wrong door decision can end the night immediately.
Night Routine Checklist
Track these goals every night to keep your anomaly detection sharp and your run stable.
Every-Night Anomaly Goals:
- Record the normal state of each room before dark
- Run camera checks in a fixed order every cycle
- Verify all six evidence categories before each door decision
- Recheck any room after completing a chore
- Prioritize survival over unfinished optional tasks
The checklist pairs with your cash and sanity management: complete chores during calm periods, and switch to observation whenever an anomaly or visitor event demands attention.
| Night Phase | Focus | Risk | Best Practice |
|---|---|---|---|
| Early night | Learn layout, finish chores | Low | Build the baseline for later comparison |
| Mid night | Scheduled camera sweeps | Rising | Fixed check order, compare each sweep |
| Door events | Full anomaly verification | High | Six-category check before any decision |
| Late night | Protect sanity and progress | High | Stable routine, no reckless crossing |
Your baseline is your most valuable tool. The more accurately you remember each room's normal arrangement, the faster you can spot house-state anomalies when they appear.
FAQ
Q: What is the Home Alone Anomalies anomalies list used for?
It is a categorized reference of every warning sign in the game — visual, audio, night-vision, camera, house-state, and exterior anomalies. Players use it to verify a visitor across all evidence types before deciding whether to open the door.
Q: Can a visitor look normal at the door but still be an anomaly?
Yes. The camera-only anomaly category covers visitors who appear normal when viewed directly but show a clear abnormality through the normal or night-vision camera. Always run both camera views before opening.
Q: What should I do when I cannot identify a visitor?
Keep the door closed. Unidentified visitors should be treated with caution: re-run camera checks, sweep the rooms for supporting evidence, and wait. Never open based on uncertainty or pressure.
Q: Do new anomalies get added over time?
The game receives frequent updates that can introduce new visitors, anomaly behaviors, and balance changes. Re-check your routine against the update log so camera timing and door decisions match the current version.
Because the game updates frequently, anomaly patterns can change between sessions. Verify your routine against the official Roblox game page regularly so you are never working from outdated evidence.
More Home Alone Anomalies Content
- Explore the full Home Alone Anomalies Anomalies collection.
- Start from the Home Alone Anomalies Wiki homepage for walkthroughs, visitor checks, and survival basics.